Ultimate Techniques Function as Character Arcs in the Cold Steel Trails Franchise

The Cold Steel series of role-playing games — released by Nihon Falcom across the 2010s — was an ambitious project, considering the quantity of characters and events involved. It required the creator a quintet of games to completely flesh out these protagonists. The character Emma's narrative journey is unfolded in conjunction with Cold Steel’s central narrative, but it's through the progressive shift in her abilities that we comprehend the extent of her emotional journey.

Heads-up: This article features minor spoilers for the central plot of the Trails of Cold Steel games.

In The Legend of Heroes: Trails of Cold Steel, Emma is a regular teenager, similar to the other members of Thors Academy's Class Seven. As the class president, she's friendly to each person and aims to avoid any disputes between her fellow students. While she approaches her studies very earnestly, she lives a double life. She's actually a sorceress, a initiate of the Hexen Clan. Enrolling in the academy is part of her underlying objective of guiding the protagonist Rean, the leader figure of the group, who is destined to call forth a powerful mech.

In all Trails of Cold Steel title, the majority of playable personas have at least one ultimate ability, a special attack that needs you to have a minimum amount of skill points to activate. These supreme skills are intended to be your key advantage in all fights. These ultimate skills are also a method for the narrative to depict the evolution characters are undergoing. They can symbolize the advancement of a individual's combat prowess, for example Rean's S-Craft the skill Breaking Dawn in Cold Steel 4, which he gains after earning the title of Divine Blade. In some situations, for instance Emma Millstein's, the developers uses special moves to communicate the personal growth a persona experiences.

When the great war in the empire begins in Cold Steel, Emma Millstein's reaction to the situation is the inexperienced but understandable notion that combat means striking. The war extends to the next installment in the saga, where the dual special abilities she possesses are Albireon and Zodiac Rain. These two are damage-dealing skills that affect every enemies on the battlefield.

Once we have the opportunity to encounter Emma once more in the third game, we witness a transformed young woman. She has moved on from the academy, and after honing her skills with her witch community, Emma appears to have understood an crucial revelation about herself. While she becomes a impressive spellcaster, the character realizes that, most importantly, Emma is a guardian. She’s prepared to sacrifice herself to keep all her friends — but especially the leader Rean — out of harm's way. Her wish to take on this role is shown by her S-Craft, which in Trails of Cold Steel III changes to Eregion.

When you execute the special move Eregion, Emma calls forth several semi-transparent pillars of magic, and shields materialize joining them and enclosing the battlefield. The party members affected by this ability gain a few charges of damage immunity, a status that prevents injury of all types. She had at no point been a combative person, so she shifts to a supportive strategy, echoing the protective look she had always shown to her companions.

It’s compelling to witness how Nihon Falcom employs a persona's powers to complement the series' story. JRPGs often use dialogue or cutscenes to tell us what a protagonist is experiencing. But this character shows that right down to a skill can contribute another layer of insight.

Antonio Payne
Antonio Payne

A lifestyle writer passionate about wellness trends and creative living, sharing insights to inspire everyday joy.