The Game Baby Steps Includes Among the Most Impactful Choices I've Ever Faced in Video Games

I've dealt with some difficult choices in video games. Some of my decisions in Life is Strange continue to trouble me. Ghost of Tsushima concluding moments led me to set down my controller for several minutes while I considered my options. I am accountable for countless Krogan fatalities in Mass Effect that I regret deeply. None of those moments compare to what possibly is the most difficult decision I've ever made in a video game — and it has to do with a enormous set of steps.

The Game Baby Steps, the latest game from the developers of Ape Out, is hardly a choice-driven game. Definitely not in any traditional sense. You must navigate a sprawling open world as the protagonist Nate, a adult in a onesie who can hardly stay upright on his unsteady feet. It seems like one big ragebait joke, but Baby Steps game’s strength comes from its surprisingly deep narrative that will surprise you when it's most unexpected. There’s no situation that exemplifies that strength like a pivotal decision that I keep reflecting on.

Spoiler Warning

Some background information is required here. Baby Steps game starts when Nate is transported from his family's basement and into a fictional universe. He quickly discovers that walking through it is a struggle, as years spent as a inactive individual have deteriorated his physical condition. The slapstick elements of it all stems from gamers directing Nate step by step, trying to maintain his balance.

The protagonist needs aid, but he has problems articulating that to anyone. As he progresses, he meets a collection of quirky personalities in the world who everyone tries to assist him. A self-assured trekker tries to give Nate a navigation aid, but he awkwardly refuses in the game’s most hilarious scene. When he plunges into an trapping cavity and is offered a ladder, he strives to appear nonchalant like he can manage alone and truly prefers to be stuck in the hole. During the narrative, you encounter plenty of irritating episodes where Nate creates additional difficulties because he’s not confident enough to receive help.

The Defining Decision

Everything builds up in Baby Steps game’s single genuine instance of selection. As Nate approaches the conclusion his journey, he realizes that he must climb to the top of a snowy mountain. The default guardian of the world (who Nate has desperately tried to duck up to this point) appears to let him know that there are two routes to the top. If he’s up for a challenge, he can choose a very lengthy and dangerous hiking trail dubbed The Manbreaker. It is the most daunting obstacle Baby Steps game includes; choosing it looks risky to any human.

But there’s a second option: He can simply ascend a gigantic spiral staircase as an alternative and get to the top in a short time. The sole condition? He’ll have to call the groundskeeper “Master” from now on if he opts for the effortless way.

An Agonizing Decision

I am very serious when I say that this is an painful decision in context. It’s the totality of Nate's self-consciousness about himself reaching a climax in a particularly bizarre situation. An element of Nate's story is centered around the reality that he’s insecure of his physique and male identity. Each instance he sees that impressive outdoorsman, it’s a hard reminder of all he lacks. Taking on The Challenge could be a moment where he can show that he’s as capable as his unilateral competitor, but that route is sure to be filled with more embarrassing pratfalls. Does it merit suffering just to make a statement?

The stairs, on the flip side, give Nate another big moment to either accept or reject help. The player has no choice in about they decline guidance, but they can opt to give Nate a break and opt for the steps. It might seem like an straightforward selection, but Baby Steps game is remarkably shrewd about making you feel paranoid each time you find a gift horse. The game world contains intentional pitfalls that turn a safe route into a obstacle suddenly. Are the stairs yet another trap? Will Nate get at the peak just to be fooled by a final joke? And even worse, is he willing to be emasculated once again by being forced to call an odd character as Lord?

No Right or Wrong

The excellence of that situation is that there’s no perfect selection. Each path leads to a real situation of personal growth and therapeutic resolution for Nate. If you choose to tackle The Manbreaker, it’s an personal triumph. Nate eventually obtains a chance to prove that he’s as competent as others, willingly taking on a tough path rather than suffering through one that he has no choice but to follow. It’s challenging, and maybe ill-advised, but it’s the moment of strength that he requires.

But there’s no disgrace in the staircase too. To opt for that way is to eventually enable Nate to accept help. And when he does so, he finds that there’s no secret drawback in store for him. The staircase is not a trick. They continue for a while, but they’re easy to walk up and he doesn’t slide completely down if he falls. It’s a easy journey after extended challenges. Partway through, he even has a chat with the outdoorsman who has, unsurprisingly, opted for The Manbreaker. He attempts to act casual, but you can discern that he’s fatigued, silently lamenting the unnecessary challenge. By the time Nate gets to the top and has to pay his debt, calling the character Lord, the arrangement scarcely looks so bad. Who has time to be embarrassed by this odd character?

My Choice

During my game, I opted for the stairs. A portion of my thinking just {wanted to call

Antonio Payne
Antonio Payne

A lifestyle writer passionate about wellness trends and creative living, sharing insights to inspire everyday joy.